The Wandering Ones: |
by Clint Hollingsworth
This is a new one on me. Clint Hollingsworth's The Wandering Ones: Ghost Wind is a very involving read, with lots of action, even more characterization and (the book's best attribute) quite appealing artwork. I must mention, however, that this book is not a "copy" of any comic work being done out there -- a quality that I find very refreshing.
In the year 2066, the Earth is quite different than we know today. Much of the human race has been wiped out by a viral weapon; many survivors now exist in "clans," such as the Hawk Clan, led by a young woman called Ravenwing.
As she and her clan fight to keep their freedom, and perhaps their lives, from being taken by the forces of a malevolent would-be world government called "The Reich," Ravenwing must also face a threat borne from the tragedy of her past.
Hollingsworth has woven quite a world with Ghost Wind. The main characters are complex and fresh. There are, however, perhaps a few too many for this first storyline, resulting in some clutter. A few of Ravenwing's apprentices come across as little more than extras, even though the writer seems to be trying to flesh them out. The only other perceived drawback of the book is the dialogue, which sometimes doesn't sound real.
The artwork is, to me, the most attractive part of the package. Hollingsworth's style is all his own, not indicative of anything being done today. He has a firm, but still-developing grasp of musculature and textures. I also enjoyed his character and tech designs. Hollingsworth could be carving an artistic notch for himself in the world of comics.
Ghost Wind: The Wandering Ones is suggested for all but the youngest of readers, due to a bit of near-nudity.